{$CLEO .cs}
thread 'SAVE'
wait 1000
0A95: enable_thread_saving  
// 1@, 2@, 3@ = x,y,z coords for pickup
0007: 1@ = 546.0
0007: 2@ = -983.5 
0007: 3@ = 90.0
// 11@, 12@, 13@ = x,y,z coords and 14@ = z_angle for put_actor $PLAYER_ACTOR at 
0007: 11@ = 546.0 
0007: 12@ = -981.5
0007: 13@ = 90.0
0007: 14@ =  180.0
0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
0570: 5@ = create_asset_radar_marker_with_icon 35 at 1@ 2@ 3@
018B: show_on_radar 5@ 2
//00BC: show_text_highpriority GXT 'fem_on' time 3000 flag 1

while true
wait 0
    if 
       Player.Defined($PLAYER_CHAR)
    then 
        if
            0214:   pickup 0@ picked_up
        then
            if 
                0038:   $ONMISSION == 0
            then
                03D8: show_save_screen
            end
            wait 0
             04BB: select_interior 0
            00A1: put_actor $PLAYER_ACTOR at 11@ 12@ 13@ 
            0173: set_actor $PLAYER_ACTOR Z_angle_to 14@
            01B4: set_player $PLAYER_CHAR can_move 1
           
            wait 1000
            0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
            090D: highlight_all_inactive_gang_zones_as_available_for_gangwars
            //00BC: show_text_highpriority GXT 'fem_ok' time 1000 flag 1
            
        end                                                                                                   
    end
end